PM3.02 - Diddy Kong - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  4. CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(ButtonNotPressed value(1))
  6. CreateInterrupt { interrupt_id: None, action: 0x125, requirement: (AnimationEnd) }
  7. CallEveryFrame { thread_id: 9, script: 0x26a70 }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialHiStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialHiStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirHiStart)
      3. else
        1. ChangeSubactionRestartFrame(SpecialAirHiStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script